Team Fortress 2

team fortress 2 valve

Valve a de nouveau mis à jour Team Fortress 2, cela apporte des modifications pour les classes médic et sniper.

Désormais, le fusil du sniper ne re-zoomera plus après un tir zoomé et le médic pourra soigner ses coéquipiers sans que le joueur n'ait à maintenir le clic gauche de sa souris. Ces options sont activables dans le menu multijoueur puis avancé.

Extrait du log :

* Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
* Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
* Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
* Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
* Reduced Granary spawn advantage for capping the middle point
* Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
* Fixed obscure crash related to resolution changing
* Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters
* SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option

Rappel: une mise à jour est a venir, elle devrait rajouter un remake de la map Badlands.



 

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